top of page
horde.png
HighresScreenshot00011.png

Horde of the Volcano is a level that I designed for a game using Autodesk 3Ds Max for objects, Unreal Engine for the design and placement and Adobe Photoshop for textures. This level has keys hidden throughout the plain to open doors to secret areas in the wood building. With the exception of textures and the Daylight System, all objects in this design are of my own original concept.

 

WALKER, CORINTHIANS (1979 –) HORDE OF THE VOLCANO, UNREAL ENGINE, AUTODESK 3DS MAX, ADOBE PHOTOSHOP, 2014 (Character model courtesy of Unreal Engine)

HighresScreenshot00002.png
HighresScreenshot00000.jpg
HighresScreenshot00001.jpg
HighresScreenshot00005.jpg
HighresScreenshot00006.jpg
Screenshot 2020-12-02 135232.jpg
12.jpg
15.jpg
HighresScreenshot00024 (2).png
9.jpg
BrandLogo copy.png
© 2012 - 2023 3rdcorinthians.wixsite.com/design,  logo, the names and related marks are trademarks of or related entities. All rights reserved
bottom of page