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Horde of the Volcano is a level that I designed for a game using Autodesk 3Ds Max for objects, Unreal Engine for the design and placement and Adobe Photoshop for textures. This level has keys hidden throughout the plain to open doors to secret areas in the wood building. With the exception of textures and the Daylight System, all objects in this design are of my own original concept.
WALKER, CORINTHIANS (1979 –) HORDE OF THE VOLCANO, UNREAL ENGINE, AUTODESK 3DS MAX, ADOBE PHOTOSHOP, 2014 (Character model courtesy of Unreal Engine)








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